Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

YungTitan

14
Posts
A member registered May 01, 2020

Recent community posts

When/how does that happen

Prestige currency for the gallery is called cash.

What is cash gain based on? Can't figure it out.

I had  a feeling that might be the answer.

Where do I get Joy from in the village? There doesnt seem to be anything that produces it.

Just a quick message that you're doing great. Game is shaping up awesome. 

(2 edits)

Alright status update. Faith gain in village seems to be rather close to what it was before. Considering that you now are closer to your cap instead of pushing way beyond it I would say a clear improvement on that front. Resource gain on the other hand is just as bad as it seemed. Which begs the question wether or not this matters when you can still prestige in roughly the same manner. I would say yes it feels significantly worse. Though I guess before that it might have actually been a little bit to fast, as I was often confronted with the opposite problem I have now, namely too many resources. So after some time playing the update I would say that the village rebalance was warranted in some way (as painful as that is too admit) though that it's overshoot it's goal by quite a bit. For village it might actually be plant gain exclusively. Plants are such a brutal bottleneck atm that most other recourse production doesn't really matter. I have the full collection for the 1.5 plants modifier and it still takes me 2 days to build up enough plants for the gardener. Which would take 3 days without that. 

The pace in the mine seems better now. Even with 1 hour bronze bars. You have more time to actually explore the features. 

I think the farm also improved on lots of things. Especially when it comes to building up crops for specific things like gold gain or rare materials. Though the time increase is overdone same as the village. 

So my still rather early verdict for this update. The slowness for village and farm isn't nearly as bad as it first seemed, though it isn't in a good place either. Other features and changes are good to very good. 

(3 edits)

I also feel like progression between players will vary greatly between the different tabs. 1) spend red gems 2) RNG of treasures, cards and events. I for example got a huge unexpected boost a while back with a tier 2 fully upgraded veggie gain treasure from the merchant. Just I was starting my long journey towards the next crop needing veggies. Unexpectedly more than trippling my veggie gain (at that time) and subsequently immensly speeding up my farm game.

Which is to say, progress between players can and will vary sometimes dramatically. Though this isn't a bad thing and still player driven. I would like the rng to be a bit more predictable though. Just tell me what I will get when I purchase something (hint: I do that anyway with a little savescum scrying). Just saying what you get next doesnt fundamentally change the game and adds a layer of strategy. 

(1 edit)

Things in the village being at 10-20% of what they were before line up pretty well with me too. It is really really slow. 

Alrigth bronze bars taking 1 hour is revolting aswell.

(1 edit)

Have to agree with the other commenters. I am just very confused why you would make the game just slower, when it was slow anyways. 
Edit: To give a bit more balanced feedback. The change to for farms in general I understand, having a crop be done in 5 minutes seems a bit against the pace of the game. Though having to wait literal days for one to finish is really tough. I do like the change to how overgrow works a lot though. Makes it way more clear and you can harvest at any time and gain benefits. 

I do not undestand why the village had to be slowed down at all. I liked the pace of it a lot. I prestiged about 1 every 2 days. Lots of things already took a lot of time. Especially because you are capped by your recource cap and the build time of certain buildings. 

Mine seems just slower but that might be countered through higher prestige, not sure on that one yet. I do get the minimum requirement. Even though I often used only 1 in every metal and then use the best pickaxe button it feels better and fairer that I have to use some recources for it. 

Overall some good features and changes with the heavy negative of everything being slower. 

(1 edit)

Agreed, the new horde is way nicer. Items also feel more important and switching them up for certain zones or bosses is quite nice. 
Also if you dont mind me asking how does your progression on the other features look? I'm at mine: 100, Village: Just unlocked local government or I guess highest building amount of 464, Horde: 69, Farm: 40% towards Rice. 
Just curious how others are doing. And if for some reason others lack behind in the mine at least going from the values in the cryo lab.

Could we get a timer for how long an overgrown crop takes to finish?

There is, Heirlooms from level 60 onwards. And they are very nice.